Ashlyn Sparrow

Ashlyn Sparrow


Areas of Study: Department of Cinema and Media Studies Website: https://ashlynsparrow.com Office: Edelstone 254 Interests:

game design and game studies, Black studies, translational game design and research, play, freedom

Assistant Professor in the Department of Cinema and Media Studies and the College
Biography

Ashlyn Sparrow is an Assistant Professor in Media Arts Data and Design in the Department of Cinema and Media Studies. A scholar and game designer, she has worked as a programmer, designer, manager, and director on projects spanning entertainment, education, and experimental media. Before joining the faculty, she served as a Senior Research Associate in Cinema Media Studies (2023 - 2026), Assistant Director of the Weston Game Lab (2019 - 2023) and Learning Technology Director at the Game Changer Chicago design lab (2013 - 2019). Her work is organized around the intersections of play, freedom, and design. She is particularly interested in dimensions of play that exceed conscious intention or representation, and in how games carry traces of cultural and historical forces while creating new possibilities for feeling, embodiment, and imagination.

Sparrow’s creative practice treats games as experiments in collaboration. As a member of Fourcast Lab, she has helped create alternate reality games including the parasite (2017), Terrarium (2019), A Labyrinth (2020), ECHO (2020), Cene (2022), and Encounter (2025). Terrarium received IndieCade’s 2020 award for Best Location Based and Live Play Design. Across these projects, she has explored how players form communities, build trust, and rely on one another in pursuit of shared goals, especially during times of crisis.

She also develops games as translational research. As project director of Hexacago Health Academy(2016–2025), a multiyear project funded by the National Institutes of Health, she worked with public health researchers to create game design and science education experiences for Chicago youth. Her other projects include Tracked (2018), a large-scale roleplaying game created for the Mozilla Festival that invited players to inhabit different positions within the internet’s data tracking economy.

Currently Playing

Resident Evil 4 Remake (https://store.steampowered.com/app/2050650/Resident_Evil_4/)
Control Resonant (https://store.steampowered.com/app/3669870/CONTROL_Resonant/)
Big Walk (https://store.steampowered.com/app/1478500/Big_Walk/)

Education
M.F.A. in Entertainment Technology, Carnegie Mellon University, 2012
B.S. in Information Sciences and Technology, The Pennsylvania State University, 2006